ActionScript 3.0 Game Programming University by Gary Rosenzweig

By Gary Rosenzweig

Gary Rosenzweig's ActionScript 3.0 video game Programming collage indicates you ways to take advantage of ActionScript, the programming language in the back of Flash CS3 expert. the teachings educate you the entire fundamentals of ActionScript programming via online game examples, however the code might be simply tailored to non-game-oriented initiatives, comparable to internet education and advertisements. Written by way of a real-world Flash developer, this publication provides you with the resource code of sixteen whole video games and lays the root that you should create your personal video games. Gary additionally offers a significant other site -, which includes documents, updates, new content material, Gary's weblog and masses extra.

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This is probably the most useful of all the buttons. When you start typing a function, such as gotoAndStop(, you will get a code hint that instantly appears letting you know what parameters the function accepts. However, if you want to edit the function call later, you can position the cursor inside the function parameters and then use this button to bring back the hints. ● Debug Options. This drop-down menu allows you to set and remove breakpoints. We discuss debugging later in this chapter in the “Testing and Debugging” section.

Add to the rotation property of the ship sprite. The task of rotating a spaceship is actually four smaller tasks combined into one. Sometimes beginning programmers make the same mistake in a bigger way. They assume they cannot create an entire game, because it seems to complex. But, if you break the game into smaller and smaller tasks (and take each one step at a time), you can create any game. A simple whack-a-mole game might require fewer than a hundred tasks, whereas a complex platform game may require several hundred.

This will revert all collapsed sections to their normal status. ● Apply Block Comment. Select some code and press this button to turn the selection into a comment by adding /* before and */ after. See the section “ActionScript Game Programming Strategies” for more about commenting your code. ● Apply Line Comment. The current line will be turned into a comment. If multiple lines are selected, all the lines will be turned into comments by adding // in front of each line. ● Remove Comment. Turns selected comments back into code.

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